Variation based on the ‘Morphganics’ series, where procedural deformations drives both geometry and shader.
A reflection on generative artificial intelligence and intellectual honesty.
A combination of procedural deformations and morphs drives both geometry and shader.
Series of paintings featuring wrapping papers from a famous candy, a pretext to share a thought.
A quick-and-dirty test on giant 3D billboard.
A work inspired by a plaster head discovered during a garage sale.
Experimentation based on château d’Agassac photogrammetry (3D model reconstruction).
Variation based on my Morphganics series, where a chrome sphere secretly plays a choreography in a art gallery.
Evocation of the barrel chair, created in 1954, an emblematic piece of designer Pierre Guariche, using particles connecting together.